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Saturday, February 25, 2017

Mad Dogs with Guns, The end of Buddy Rich.

The second game of MDwG saw five of us in Matt's paisley game room. Matt had set up a great table with buildings he had at hand and I added a few that had been completed over the weekend. After a little discussion Howard concocted a scenario for us to play. We formed up our gangs and got right in to playing.

 In MDwG gangs generally have a Boss and several members ranging from skilled gunman down to thugs. Each character has several traits that are rated from 2-5 and generally you must roll equal or below this number to succeed. There are also skills assigned to characters, (Two gun kid, Femme Fatale, Brutal Champ,)  to add more color. The turn is handled by a deck of regular playing cards with each gang being given a color, 2 players, or a suit. Rules covering cars, scenarios and a campaign are also provided. This is a pretty basic description  of the game. The rules are available here.

Now on to the game. Buddy Rich the big boss from Newark is coming in to town to visit his late mothers grave and check up the local mob that's running whiskey for him with a little on the side for themselves. The local G-men got word that something was going on but hadn't a clear idea what and needed to wait to see who showed up. Word also went out to a rival gang who sent in a hit man to take out Rich and gain control of his territory. The law enforcement were spending the day anticipating enjoying some of the local spirits.
 It's a sleepy Sunday morning in the town with no one on the streets. The G-men wait in their car, no radio, no phones, no idea. The Local gang takes advantage of the quiet to reallocate inventory. The rival hit man naps and the Cops decide who cuts the deck.
 The train pulls in as the town wakes up and several well dressed men disembark. A reporter smells a story and moves in for quotes and photos. Mr Rich speaks of his mother and how he will place flowers and cannolis on the grave. A tear trickles from his eye as his bodyguard shoves the reporter out of the way and they get into the car.
As the new comers start off in their car another vehicle pulls up along side them. Before they know it a blast of gunfire hits the car wounding the accountant but the others manage to get out of the car.
The car then explodes in a ball of fire. The accountant falls to the pavement as the others run for cover. The hit men in the car manoeuvre to keep up the gun fire. However they soon hear the whistle of lead as the local mobs Torpedo opens fire on them.
Blazing away with his tommy gun he hits the gas tank and for the second time a car explodes on the bucolic streets of town. The gun battle rages as the rival gangs hit man looks to achieve his goal and the local gang tries to figure out how to work this to their advantage. The cops hear all the noise and decide they need to go and investigate. The G-men start to move also hoping to catch their man. They block off the main road out of town and try to sort out who's who in the gun fight.

The local boys get caught up in the roadblock. This isn't the big score the G-men where looking for but they'll take it. The gun battle is still going on around the train station. Suddenly a keen eyed agent spots Rich creeping around the back of the road block. He grabs another agent and they pursue the gangster through the church yard. Again gunfire erupts in the street. This time the G-men get the target they were after and Buddy Rich falls in a hail of gunfire.
Just yards from his destination Rich utters his last words. I brought you cannolis Ma.

This was a great game with lots of action and a story line severely edited here. I would not have said I was a fan of games with role playing elements but they were integral to this game and made it all the more fun. Originally I saw this as one off games to play for a little variety but now I'm thinking of some linked scenarios to make a mini campaign.

My thanks go to Matt for hosting and Howard with help from Eric for GMing the game. 

Here's another AAR with a few more pictures.

Saturday, February 4, 2017

Madd Dogs 6x6

 I had put Mad Dogs with Guns on my list for the 6x6 challenge because I had a number of Gangster figures and thought it would help motivate me to build the buildings that I had as well as paint the rest of the figures I have. So when Howard asked what I wanted to play this week I suggested MDwG.

 I had a few buildings for the AWI which we used as a small farm and set up a scenario where the G-men would try to arrest some gangsters smuggling in whiskey. We pretty much winged the rules which is easy enough when you're playing with the author.


The G-men waited for the Gangsters to load up the whiskey and then ambushed them as they left the meeting place. The first truck attempted to run past the roadblock but crashed went the driver took three shots to the head. The passenger got up firing but was met with a hail of bullets from the G-men. Still standing after all the shooting the G-men rushed in and beat the thug into submission.




The second car with the boss, his moll, the bodyguard and thug came down the road hoping to chase off the G-men  and reclaim the liquor. Some good firing from the G-men forced the boss's car off the road. In the ensuing gun fight the car blew up killing the boss and his girlfriend. The driver and bodyguard attempted to get away but only the driver was able to survive.

A good day for the Government.